Sunday, January 8, 2012

What skills do u need in FlyFF to become a Elementer?

As the question says what skills do u have to concentrate on to become a elementer or mage in FlyFF. And where is the NPC who can make u a elementer/mage?...|||Mage jobchange requirement:


- Vagrant level 15


Quest location: Saintmorning


Quest guide: http://flyff-wiki.gpotato.com/index.php/鈥?/a>





Elementor jobchange requirement:


- Mage level 60


- level 30 skills for Fire/Air/Water/Lightning at level 7


- Rooting level 3 (there is no level 30 earth skill, so...)


Quest location: Darkon


Quest guide: http://flyff-wiki.gpotato.com/index.php/鈥?/a>








[ Recommendations ]





- Do NOT use your free reskill at level 15 OR level 60. The level 60 elementor spells, when maxed, are no stronger than the same element level 30 skills, plus they have a slower casting motion. Therefore, you WILL be using your level 30 skills to level all the way to 65, when you get finally your AoEs. Reskill at this point, putting minimum points into everything else, and save your points to max the AoE skills you want.





- Do NOT max any of the lower level elemental skills. A level 30 skill will beat a level 25 skill, so why would you waste points maxing the level 25 skill? Only put the minimum necessary points in it to open up the higher level skill. Btw the measly damage over time (DoT) fire damage and weak knockback from the level 25 fire/air skills are negligible. Max level 30 skills trump those.





- Max a couple of level 30 skills for leveling purposes. I recommend:


(1) Water -- because you can go for several levels killing the fire-elemented prankster mages and steamwalkers (fire is weak to water). Regular volts and small/captain Garbagepiders are also fire element.


(2) Fire -- because there's a unique wand level 45 (Branch of Rhisis) which gives added 10% bonus fire damage, plus there are several wind mobs (wind is weak to fire) you can fight on the way to level 60 (small/capt elderguards and regular garbagepiders).





You may also max a third element if you like. Earth is out (there is no level 30 earth skill, and rooting sucks because not only does it last merely 3 seconds, it only has a 60% success rate), so this leaves Air and Electric. Air is strong against earth, so you may want it to attack small/captain Drillers and small/captain Cranes. Electric is strong against water, so you may want it to attack small/captain Nuttywheels.





Personally I didn't bother taking a 3rd element; the dual combo of water/fire was enough for me. As you can see from the monsters I listed under water and fire, they pretty much cover all the monsters you'll be fighting while leveling up to 60. Also, read the paragraph below on why I strongly favour fire for mages who have the Branch of Rhisis wand.





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If the element is neutral -- say for example you fight captain drillers (which are earth element)... if you use fire, there's no elemental bonus, but you still get the 10% damage bonus from the Branch of Rhisis wand. So why not use fire? If you use another neutral element, say water, there's also no elemental bonus, but there's no weapon bonus either. So clearly fire is better. The only times you don't want to use fire is against water-element mobs; this includes small/captain Nuttywheels for example.|||First you need to become a mage to be an elementor. You become a mage at level 15 by doing the class change. To become a mage you talk to the mage master (or something like that) in Saint Morning by buying a Saint Morning blinkwing and going to Saint Morning. The NPC for becoming a mage is in a north eastern part of Saint Morning. Go through the quest and you should become a mage. When you change classes to mage do not use the reskill (the scroll that appears in your inventory). That reskill is important when you get to level 60 to use.





Once you get to level 60 you can choose to either be a Psykeeper or an Elementor. They are both very effective levelers and PvPers. They can both AoE as well, but I think elementors AoE's are better. If you kept the reskill from the level 15 class change then you don't need to worry about anything when you change classes. Just level up the skills you like and once you get to level 60 use the reskill. Only add the bare minimum for the skills that are needed to get the elementor spells. You can then level up your elementor spells.





If you used your reskill then you are going to have to be more careful about where you are putting your skill points in. You are going to need your elementor skills and most of them are better than the mage spells. I'm not exactly sure what you should do if you have used your reskill because I made my elementor when there was a different skill system. I would go to the official forums, flyffworld.com or even ask a high leveled elementor (can be another class as well) for suggestions. Good luck!

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